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Gurps deadlands weird west
Gurps deadlands weird west






Sadly, it seems to have been done by the villain, the Cackler, and Morgana Le Fey versus the heroes. Time travel was involved and I kind of wish more had been presented in the book about it since if the players are ever going to do an epic campaign then going back in time to defeat the Stars and Bars is a great one. So the Confederacy has been wiped out in this updated version of the setting. However, the continued existence of the Confederacy (even without slavery, especially without slavery), stuck in many a fan's craw. The Confederates in my game were irredeemable nasties and while you might meet a sexy Southern Belle spy played by Alison Doody, she'd always fall to her death trying to steal the Holy Grail for the Reckoners. Indeed, I don't think I would have enjoyed Deadlands as much as I have over the years if not for the fact I always portrayed its version of the Confederacy as Pulp villains. You're not fooling anyone with that euphemism, mom. I say this as someone who had an uncomfortable realization when he visited his great Aunt's enormous "mansion farm."

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The Confederates were assholes and attempts to portray them as misunderstood heroes from John Carter to Jonah Hex have always been like lionizing the villains in an Indiana Jones movie to me. It wasn't until the internet that I could just read the Declaration of Independence for the South that said the Confederacy existed to preserve white supremacy and the institution of slavery as its only defining principles. You know, despite that it was the states rights to own people and the way of life that was made possible by slavery. "States rights" and "defending a way of life" versus slavery.

gurps deadlands weird west

Everything from history books to memorials were spent trying to make the conflict much more nuanced than it was. So much so that it wasn't until 2018 that it was illegal to sell Neo Confederate and Neo-Nazi paraphernalia at the state fair. There was also the fact that its understanding of the Civil War was informed by The Outlaw Josey Wales and Gone with the Wind over, you know, actual history of the South.Ī short notation that I grew up in rural Kentucky and the area I grew up in is steeped in Confederate apologia. At its worst, the game got caught up in its love affair with its own NPCs and metaplot to the point that it was questionable whether the PCs could impact the setting at all.

gurps deadlands weird west gurps deadlands weird west

It has all the trappings of the Western genre but turned up to the 11 with goofy heroes and anti-heroes as well as copious amounts of supernatural weirdness. The Four Horsemen of the Apocalypse are roaming the Earth, monsters are everywhere, and the Civil War ended in a stalemate.ĭeadlands at its best was the Wild West equivalent of the Pirates of the Caribbean movies. Deadlands as it was, was kind of a post-apocalyptic 19th century United States (before they made an EVEN MORE post-apocalyptic United States with "Hell on Earth"). That's actually my jam as well but led to somewhat ill conceived setting-building. I've always been a fan of DEADLANDS but I've also felt it was one of those games that cobbled together everything the writer thought was cool and shoved it in a blender before hitting frape.






Gurps deadlands weird west